TransGaming Studios

KULA BLOX

January 30, 2012
wojtek's picture

Written by Wojtek Kawczynski

To date, we’ve released two original iOS games: Garage Inc. in January 2011 and KULA BLOX in September 2011. Based on player reviews, KULA BLOX is the superior title. However, Garage Inc performed better in the months immediately following launch. While underperformance of a good title on the app store is not particularly new or interesting in and of itself, I believe that many of the issues that contributed to the lesser performance of KULA BLOX were self-inflicted. We inadvertently made the game difficult for people to buy. This is a summary of our analysis, which we were mindful of during the design of our latest game Ants at a Picnic, and which I’m hoping will prevent others from making similar mistakes.

November 1, 2011
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Written by Wojtek Kawczynski (heavily edited by Matt Robinson)

So you’ve decided to take the leap and make an iOS game. What should you know before you start? You’ve heard every opinion - how well you can expect to do, what the best strategy is, and who the right partners are.  Everyone has their own methods, their own tricks and their own silver bullets.  Finding the right approach for your game takes a lot of thought and a lot of research.

October 25, 2011
wojtek's picture

Written by Wojtek Kawczynski

Announcing a great deal for iTouch gamers! Starting today, for a limited time only, TransGaming Studios announces the following discounts as part of the TransGaming Not-Quite-Bundle.

October 12, 2011
patricar's picture

Written by Patricia Ryniak

KULA BLOX has been out for a couple of weeks now and we’d like to thank all of our fans and reviewers for the warm words we’ve received.

We’re extremely happy that both player ratings and journalist reviews have been positive and that we have even made a couple of people addicted to our game (we’re not sorry about that!).  

August 25, 2011
jasona's picture

Written by Jason Azevedo

In my experience, no two games follow the same path to realization. I’d like to say that KULA BLOX was a concept derived through some act of creative genius but the truth of the matter is... it kind of happened unexpectedly. Actually, many great game concepts come to be in the same way (but that’s another blog post for another day).

April 14, 2011
blawson's picture

TORONTO, CANADA - April 14, 2011 - TransGaming Inc. (TSX-V:TNG) announced today that its Studio Division, creators of the popular title Garage Inc., is currently in production of KULA BLOX, its newest multi-platform game targeted to a broad family audience. Leveraging TransGaming’s innovative cross-platform game enablement technologies KULA BLOX will be simultaneously released on iPhone, iPad, iPod Touch, Mac, PC and the GameTree TV Smart TV Gaming Platform in the summer of 2011.