TransGaming Studios

Team

  • Dave Daniels Senior Artist

    Dave Daniels, Senior Artist

    Dave's been in gaming for nearly a decade and has worked at several studios along the way making a diverse array of games. Dave attended Sheridan College’s Classical Animation where he was awarded The John M. McNeill Memorial Scholarship Award and Seneca College of Applied Arts and Technology’s 3D Gaming programs respectively to start his career.

    Prior to TransGaming, Dave worked at Capcom Mobile as Lead Artist and at Silicon Knights as Senior Artist on IP’s such as:

    Street Fighter
    Resident Evil
    Dead Rising
    Mega Man
    Who Wants to be a Millionaire
    Cash Cab
    Are You Smarter Than A Fifth Grader
    Where's Waldo
    Smurfs
    Too Human and many more.

    In his very limited downtime, Dave can be found playing with his Son, reading, or lost in some fantastical MMO world.

  • Wojtek Kawczynski Managing Director

    Wojtek Kawczynski, Managing Director

    Wojtek runs the Studios division at TransGaming Inc., with responsibilities for growing the studio, setting strategy and overseeing day-to-day operations. Wojtek joined TransGaming in 2009 bringing over 10 years of early stage technology company operations experience from a variety of industries.

    Prior to TransGaming, Wojtek headed-up the game division of SilverBirch Inc setting strategy, overseeing the operations of the publishing and development groups, identifying M&A opportunities, and leading the integration efforts within the division.  Wojtek also directly ran the operations of SilverBirch Studios, the development studio that was the founding group of the game division.

    Wojtek is an avid gamer with a passion for growing businesses. Prior to SilverBirch Studios Wojtek spent close to 3 years running the product management group at Avokia a venture-backed startup in the database market.  Prior to Avokia Wojtek spent 5 years at Ventures West, one of Canada’s oldest venture capital firms, focused on investments the technology sector.

    Wojtek's game credits include Ants at a Picnic, KULA BLOX, Garage Inc, In The Mix Featuring Armin van Buuren, N+, Animal Planet: Emergency Vets, Jimmy Two Shoes and Karnival.

  • Jacob Lickers 3D Artist

    Jacob Lickers, 3D Artist

    Jacob has been working in the games industry since 2008. Prior to joining TransGaming, he was employed at Tecmo-Koei Canada in Toronto, where he contributed to Xbox 360 and PSP titles, including Warriors: Legends of Troy and Warriors Orochi.

    Primarily focused on 3D modelling and texturing, Jacob particularly enjoys the technical and artistic challenges that game asset creation presents, and is constantly seeking to add new tools and techniques to his repertoire.

    Other than staring into a computer monitor for hours on end, Jacob's interests include cycling, photography, gaming and power naps.

  • Jon Remedios Software Developer

    Jon Remedios, Software Developer

    Jon has been involved in the game industry since 2009. Before joining the studios team at TransGaming he primarily worked with small independent companies within Toronto, working on casual download, Facebook and mobile games.

    Jon's game credits are: Ants at a Picnic, KULA BLOX, Hollywood Tycoon (Social Game Universe), Dragon Dash, and Puzzle Pond (Little Guy Games).

  • Seelan Vamatheva Software Developer

    Seelan Vamatheva, Software Developer

    Following his childhood dreams, Seelan is primarily a game programmer who has dabbled in both the creative and logical side of the art of game development. After finishing his Computer Science degree at the University of Toronto, he went to spend some time battling Norse gods at Silicon Knights where he was a network programmer for the online multiplayer component of Too Human. Afterwards he helped build the beautiful gardens for the gnomes in Gnomeo and Juliet, a feature animated film developed at Starz Animation. During this time he also created a few games for the iOS App Store such as 7 Cities TD, Tap-Fu, and Santa Hop.

  • Rob Stepinski Technical Manager

    Rob Stepinski, Technical Manager

    Rob began his career as a developer in Koei's Yokohama office working on the 3rd person shooter, Crimson Sea 2. After that he moved into the avionics industry to work on safety-critical display drivers for the nav systems of several military and commercial aircraft, including the Airbus A380. Although he loved the playboy lifestyle that naturally goes along with real-time operating system development, he always felt like something was missing. When the opportunity to join Transgaming's Cider team came up, then, he jumped at the chance to get back into the game industry. Some of the titles he has helped bring to the Mac include: Battlefield 2142, Eve Online, Command & Conquer: Red Alert 3, Prince of Persia, Spore, Dragon Age, and The Darkness 2. Now a part of the Studio division, Rob finally feels like he is home again (although he does miss the sushi).