TransGaming Studios

latest posts

Make Your Game Easy To Buy:

Lessons from Garage Inc. and KULA BLOX

January 30, 2012

Written by Wojtek Kawczynski

To date, we’ve released two original iOS games: Garage Inc. in January 2011 and KULA BLOX in September 2011. Based on player reviews, KULA BLOX is the superior title. However, Garage Inc performed better in the months immediately following launch. While underperformance of a good title on the app store is not particularly new or interesting in and of itself, I believe that many of the issues that contributed to the lesser performance of KULA BLOX were self-inflicted. We inadvertently made the game difficult for people to buy. This is a summary of our analysis, which we were mindful of during the design of our latest game Ants at a Picnic, and which I’m hoping will prevent others from making similar mistakes.

Continue reading »

Announcing an Ant Invasion!

December 21, 2011

Written by Wojtek Kawczynski

Introducing our new game called Ants at a Picnic. We’re in the midst of development but we thought that the time was right to let the world know of the game’s existence and to provide some details to peak your interest.

The game is set at a turn of the 19th century picnic and your job is to protect your scrumptious food. Ants swarm toward your food in waves and you must squish all of them before the next wave arrives.

Continue reading »

Game Design, Marketing, and Monetization on iOS

November 1, 2011

Written by Wojtek Kawczynski (heavily edited by Matt Robinson)

So you’ve decided to take the leap and make an iOS game. What should you know before you start? You’ve heard every opinion - how well you can expect to do, what the best strategy is, and who the right partners are.  Everyone has their own methods, their own tricks and their own silver bullets.  Finding the right approach for your game takes a lot of thought and a lot of research.

Continue reading »

SCRATCHING THE SURFACE

October 6, 2011

Written by Patricia Ryniak

I am new to TransGaming Studios Inc. and I am the Marketing Coordinator. I am really excited and I really appreciate the opportunity to be here. I have been with TransGaming Studios for about 3 months now and to say that I have learned a lot is really scratching the surface.

Continue reading »

DEVOURING KULA BLOX: THE EVOLUTION OF A GAME CONCEPT

August 25, 2011

Written by Jason Azevedo

In my experience, no two games follow the same path to realization. I’d like to say that KULA BLOX was a concept derived through some act of creative genius but the truth of the matter is... it kind of happened unexpectedly. Actually, many great game concepts come to be in the same way (but that’s another blog post for another day).

Continue reading »

TransGaming's Studio Division Announces KULA BLOX, The Latest Original Multi-Platform Game

April 14, 2011

TORONTO, CANADA - April 14, 2011 - TransGaming Inc. (TSX-V:TNG) announced today that its Studio Division, creators of the popular title Garage Inc., is currently in production of KULA BLOX, its newest multi-platform game targeted to a broad family audience. Leveraging TransGaming’s innovative cross-platform game enablement technologies KULA BLOX will be simultaneously released on iPhone, iPad, iPod Touch, Mac, PC and the GameTree TV Smart TV Gaming Platform in the summer of 2011.

Continue reading »

When We Finish Making a Game ....we eat cake!

March 18, 2011

Written by Wojtek Kawczynski

Well, Garage Inc. is all wrapped-up. We launched the game on Jan 6th '11, delivered two updates and got many many great reviews from both journalists and players. It was a great ride, a great learning experience and hopefully will be one of many games that our fans will play and enjoy.

Continue reading »

First Update for Garage Inc is Now Live

February 3, 2011

Thank you all for making Garage Inc. so successful. We've had AMAZING reviews from both game journalists and individuals who've played our game!

The most frequent requests we got were: we want more replayability, we want Achievements and we want Garage Inc. to be a Game Center game.  Well, we're happy to announce that the first of two updates is now live on the iTunes App Store and it contains Game Center integration, Achievements and the ability to replay any day that has been successfully completed. 

Continue reading »

Ken Lashley blogging? Yes I am.

January 21, 2011

Yo everyone ..So this is my first blogpost and unlike Jason and Wojey l will be talking about my journey into the gaming world, those guys are vets..they have been doing this for years. l have been very blessed to be able to create in a environment like TransGaming Studios where l'm able to do fun stuff.

Continue reading »